===========================================================================
                    (Doom 2 Minor Sprite Fix Recommended)
===========================================================================
Version                 : Final
Advanced engine needed  : MBF21
Primary purpose         : Single / Coop
===========================================================================
Title                   : 200 Line Christmas: Snowy Slaughter (Community Project)
Filename                : 200lnmas.wad
Release date            : 12/25/2023
Author                  : Arsinikk and The SLOTTER Team
Email Address		: me@andrikpowell.com
Other Files By Author   : 100/200/150 Line Massacre (Series)
			  100 Line Christmas
			  Hell Revealations
			  Corruption

Misc. Author Info       : Bunnies are so cute! :3

Description             : Merry Christmas everyone from The SLOTTER Team! :D

                          200 Line Christmas: Snowy Slaughter is a mini
			  community project targeting MBF21 (complevel 21). The
                          project is inspired by Arsinikk and NinjaDelphox's
                          100 Line Massacre and is the sequel to 100 Line Christmas.

                          As the 200 in the title suggests, each map was
                          limited to 200 lines at most. Each mapper was asked
			  to add some kind of friction in their maps. In addition
			  each map has a hidden runaway gnome for you to grab!

                          The megawad comes with 22 maps (19 normal + 2 secret)
                          from the Doomworld Community! All maps were designed
                          with pistol start in mind, though continuous play is
                          perfectly fine. Each﻿ map should take around 5-10
                          minutes to finish.

                          List of mappers: Craneo, Death Bear, Dreadopp
                          Lord_Z, Arsinikk, Dark Pulse, Large Cat,
                          Peccatum Mihzamiz, Raith138, ThatKidBobo,
			  NiGHTS108, NinjaDelphox, Andrea Rovenski,
			  tonytheparrot, and scientifikgenius.

===========================================================================

--- Port Compatibility ---   :

                         Play and record demos on -complevel 21
						 
                         GZDoom (partial support), DSDA Doom, PRBoom Plus
			 (UMAPINFO), and Woof-based ports
                         have compatibility settings applied automatically.

===========================================================================

* Credits *

Project Lead            : Arsinikk


Playtesting             : Arsinikk
quality control           Large Cat
				  

Graphics, Custom        : Arsinikk
Palette/Colourmap


DehackEd, Decorate,     : Arsinikk
ACS, Coding

Story			: Arsinikk
			  NiGHTS108 (before MAP19)


===========================================================================

* Maplist *

1: Festive Surge - Craneo
2: He Watches You Sleep - Death Bear
3: Jingle All the Way Up - Dreadopp
4: Ultimate Gift - Lord_Z
5: Calm Before the Winter Storm - Arsinikk
6: Stealing Krampus' Cookies - Death Bear
7: I Used to Be a Doomguy Like You, But Then I Took a Snowball to Anise - Dark Pulse + Large Cat
8: Reindeer Games - Peccatum Mihzamiz
9: We Wish You a Bloody Christmas - Raith138
10: Silky Sapphire Shrine - Raith138 + NiGHTS108
11: Feliz Navigation - ThatKidBobo
12: Tower of St. Nicholas - Arsinikk
13: Santa's Snowfield of Super Heckin Heck - NinjaDelphox
14: Figure Sk8r - Large Cat
15: Fest Eve - Large Cat
16: A Dark Snowy Night - Andrea Rovenski
17: Slidin' n Spammin' - tonytheparrot
18: I Hope Santa Brutally Dies This Year - scientifikgenius
19: Satan Claus: Sub-Zero - NiGHTS108

/// Secret Maps ///
SECRET: Naughty or Nice - Arsinikk
NICE: Outright Debacle - Andrea Rovenski
NAUGHTY: Bah Fuckin Humbug - Arsinikk


===========================================================================

* MUSIC CREDITS *

Title: "Have Yourself a Merry Little Christmas" - Doom Christmas
Inter: "Chestnuts Roasting" - Doom Christmas
Readme: "Dance of The Sugarplum Lunatic" - Mark Klem

1. "God Rest Ye, Deadly Gentlemen" by Lee Jackson
2. "Ice Cavern" from Spyro the Dragon
3. "Rocking Around The Christmas Tree" by Johnny Marks
4. "The Christmas Song" by Robert Wells and Mel Tormé
5. "Silent Night (On a Soundless Mound)" by Arsinikk
6. "Blizzard Bluff" from Crash Team Racing
7. "You're a Mean One, Mr. Grinch" by Thurl Ravenscroft
8. "Underneath the Tree" by Kelly Clarkson
9. "Carol of the Bells" by Trans-Siberian Orchestra
10. "dts_redux" by Ribbiks
11. "Frosty Frolics" from Donkey Kong Country 3
12. "Nobody Told Me About We Three Kings" by Arsinikk
13. "Absolute Chill (Chill Man's Stage)" from Mega Man 10
14. "Waltz of the Flowers" from The Nutcracker
15. "A Lifetime of Moments" by Bjørn Lynne
16.  "Iceman's Stage (Happy Snowman Remix)" from Mega Man
17. "Driving Home for Christmas" by Chris Rea
18.  "Greensleeves" from Doom Christmas
19. "Stardust Speedway Good Future" from Sonic CD (Japan)
20. "I Wonder as I Wander"
21. "Snowy Plains" from MegaMan Zero 3 
22. "Good King Wenceslas"

===========================================================================

* Additional Credits *
                                                  
Texture credits:         - Additional textures, flats, Sprites, and sounds
                           from DOOM CHRISTMAS [doomxmas.wad]
                         - Ice Textures from OTEX

Internal Demos:          - DEMO1 by Arsinikk
                         - DEMO2 by Niloquì
                         - DEMO3 by Raith138
                          
GFX/SFX credits:         Arsinikk
                           - Cyberdemon, Archvile, and Mancubus Sprites
			   - Seamless versions of DOOM CHRISTMAS Textures
                           - Plasmagun Firing and bolt GFX
                           - Blue bell GFX fall animation
                           - Glass breaking Cacodemon and Pain Elemental SFX
                           - Gray Lamp Sprite Bottom Tweaks
                           - Skull Switch Texture
                           - Berserk Present GFX
			   - Final lamp GFX edits
			   - XMAS sky variants
			   - BLUEGSTN (ARSKBLST) + BLUREDST textures​​​​​​
                           - Other misc GFX
                           - Baron wall texture from E2M8
			   - Ice Icon of Sin Textures
			   - Green Baron Sprites
			   - Will of the Wisp and Evil Eye Recolours
                           - MAP19 Boss GFX
			   - Double Chainsaw GFX + SFX
			   - BFG / Plasma recolours, Chaingun GFX
			   - "Tower of St. Nicholas" and "Bah Fuckin Humbug"
			     textures and flats
			   - Dual pistol gfx

                         ThatKidBobo
                           - Shotgun Sprite Refinements
                           - Candy Cane / Fist Sprite Refinements
                           - Candle Sprite Refinements
                           - Gray Lamp Sprite Refinements
                           - Bullet box Sprite Refinements
                           - Health Bonus (Candy Cane) Sprite Refinements
                           - Snowman and Decoration (POL**0, COL**0) Sprite Refinements
			   - Various new flats and textures

			 N!ghtmare, Cheesewheel
			   - Falling snow GFX (Cheesewheel made tall edit)

                         Cacodemon187
                           -Red and green light flat (XMASLITE)

                         NinjaDelphox
                           - Present flat/textures

                         Evilneck
                           - Snow Bunny sprite Base

                         Christopher Golden (Doom Zero)
                           - Plasma SFX
                           - Arachnotron SFX

			 Craneo
			   - Classic XMas Doom﻿ sky texture﻿﻿ design
			   - Lamp edits
                           - Frozen Pipes

                         Mechadon
                           - Sky GFX base (Mek's Box 'o Skies!)
			   - Night sky base

			 Beefgee
			   - Pinky gib animation base
			   - Cyber BFG fire animation base

			 Grimm, NightFright, Nash
			   - New pistol, shotgun, SSG, and chainsaw sprites adapted from
                             "Doom 2 Minor Sprite Fix" + "Black Gloves for the Doomguy"
			     (Grimm), and "Smooth Weapons Enhanced" (NightFright / Nash)

			 Christopher Golden (Doom Zero)
			   - Plasma GFX base + SFX
			   - Arachnotron SFX

			 Eradrop
			   - Sky variant backgrounds

			 Korp
			   - XMAS Doom sky trees

			 Ludi
			   - new "use" SFX

			 Zrrion the Insect﻿
			   - Lamppost pole and base bits

                         Alpha Dog Alliance (Strain)
                           - Impostor Imp SFX

                         Realm667
			   - Will o' the Wisp 'o' SFX and GFX base
			   - Impostor Imp attack GFX base
			   - Evil Eye (Illuminati) GFX + SFX
                           - Baron Red Recolour GFX

                          
===========================================================================

* What is included *

New levels              : 22
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP22
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : Speedrunning
Other mods              : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch

Build Time              : One month.

Editor(s) used          : Ultimate Doom Builder, Slade3, Adobe Photoshop,
                          WhackEd4, Dehacked, eevee Doom Text Generator

Known Bugs              : - GZDoom may not emulate all MBF21 features correctly
			  - MAP14 has a HOM in DSDA Doom's OpenGL Renderer.
			  - MAP22 will stutter heavily in GZDoom. It's just how it is.
                          - Let us know if you come across any bugs in any of the maps.

Tested With             : DSDA Doom, PRBoom Plus (UMAPINFO), Woof, GZDoom (partial support).
			  Specifically designed for MBF21 supported ports.


* Copyright / Permissions *

Authors MAY ONLY use the contents of this file as a base for modification or
reuse as long as they credit the author(s). Permissions have been obtained from
original authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors