===========================================================================
                    (Doom 2 Minor Sprite Fix Recommended)
===========================================================================
Version                 : RC1
Advanced engine needed  : MBF21
Primary purpose         : Single / Coop
===========================================================================
Title                   : 300 Line Christmas: Naughty or Nice (Community Project)
Filename                : 300lnmas.wad
Release date            : 12/25/2024
Author                  : Arsinikk and The SLOTTER Team
Email Address		    : me@andrikpowell.com
Other Files By Author   : 100/200/150 Line Massacre (Series)
			              100/200 Line Christmas
			              Hell Revealations
	              		  Corruption

Misc. Author Info       : Bunnies are so cute! :3

Description             : Merry Christmas everyone from The SLOTTER Team! :D

                          300 Line Christmas: Snowy Slaughter is a mini
					      community project targeting MBF21 (complevel 21). The
						  project is inspired by Arsinikk and NinjaDelphox's
                          Line Massacre Series and is the sequel to last year's
						  200 Line Christmas.
						  
                          As the 300 in the title ﻿suggests, each map was
						  limited to 300 lines at most. In addition, each
						  map was required to be a collab effort between
						  two map authors.

                          The miniwad comes with 4 maps, but it's techinically 7
						  maps since 3 maps have a "naughty" and "nice" version
						  with different aesthetics and gameplay.
						  
						  Each map in the miniwad includes a "naughty" and "nice"
						  exit. Depending on which exits you choose, you can get
						  3 different endings!
						  
						  All maps were designed with pistol start in mind, though
						  continuous play is perfectly fine.

                          List of mappers: Arsinikk, Raith138, Dreadopp
                          Lord_Z, NinjaDelphox, JackDBS, RiviTheWarlock.

===========================================================================

--- Port Compatibility ---   :

                         Play and record demos on -complevel 21
						 
                         Nyan Doom (for animated background support), DSDA Doom,
						 GZDoom (partial support), and Woof-based ports
                         have compatibility settings applied automatically.

===========================================================================

* Credits *

Project Lead            : Arsinikk


Playtesting             : Arsinikk
quality control
				  

Graphics, Custom        : Arsinikk
Palette/Colourmap


DehackEd, Decohack,     : Arsinikk
Coding, etc

Story					: Arsinikk
						  RiviTheWarlock
						  
Ending Doomguy render   : Craneo


===========================================================================

* Maplist *

MAP01: Winter Slaughterland - Arsinikk / Raith138
MAP02*: Wreath of Destruction - Dreadopp / Lord_Z
MAP03*: Awaga - NinjaDelphox / JackDBS
MAP04*: The Killer Karsts - RiviTheWarlock / Arsinikk

*map includes 2 versions (Naughty/Nice).

===========================================================================

* MUSIC CREDITS *

Title: "Have Yourself a Merry Little Christmas" by Doom Christmas
Inter: "Chestnuts Roasting" by Doom Christmas
Ending: "Dance of The Sugarplum Lunatic" by Mark Klem

1. "Once Upon A December (Rearrangement by Arsinikk)" from Anastasia
2. Nice:    "We Wish You The Merriest" by Frank Sinatra
   Naughty: "Heading Home For Christmas" by Irish Descendants
3. Nice:    "Chill Man's Stage" from Mega Man 10
   Naughty: "Sanctified" by Jimmy
4. Nice:    "Deck the Blessed Halls" by Arsinikk
   Naughty: "Deck the Tormented Halls" by Arsinikk


===========================================================================

* Additional Credits *
                                                  
Texture credits:         - Additional textures, flats, Sprites, and sounds
                           from DOOM CHRISTMAS [doomxmas.wad]
                         - Ice Textures from OTEX
						                           
GFX/SFX credits:         Arsinikk
                           - Cyberdemon, Archvile, and Mancubus Sprites
						   - Seamless versions of DOOM CHRISTMAS Textures
                           - Plasmagun Firing and bolt GFX
                           - Blue bell GFX fall animation
                           - Glass breaking Cacodemon and Pain Elemental SFX
                           - Gray Lamp Sprite Bottom Tweaks
                           - Skull Switch Texture
                           - Berserk Present GFX
						   - Final lamp GFX edits
						   - XMAS sky variants
						   - BLUEGSTN (ARSKBLST) + BLUREDST textures​​​​​​
                           - Other misc GFX
                           - Baron wall texture from E2M8
						   - Ice Icon of Sin Textures
						   - Green Baron Sprites
						   - Will of the Wisp and Evil Eye Recolours
                           - MAP19 Boss GFX
						   - Double Chainsaw GFX + SFX
						   - BFG / Plasma recolours, Chaingun GFX
						   - "Tower of St. Nicholas" and "Bah Fuckin Humbug"
							 textures and flats
						   - Dual pistol gfx
						   - Green santa hat chaingunner edit
						   - Flying santa hat GFX

                         ThatKidBobo
                           - Shotgun Sprite Refinements
                           - Candy Cane / Fist Sprite Refinements
                           - Candle Sprite Refinements
                           - Gray Lamp Sprite Refinements
                           - Bullet box Sprite Refinements
                           - Health Bonus (Candy Cane) Sprite Refinements
                           - Snowman and Decoration (POL**0, COL**0) Sprite Refinements
						   - Various new flats and textures
						   
						 finnks13
						   - Blue Hell Knight GFX

						 N!ghtmare, Cheesewheel
						   - Falling snow GFX (Cheesewheel made tall edit)

                         Cacodemon187
                           -Red and green light flat (XMASLITE)

                         NinjaDelphox
                           - Present flat/textures

                         Evilneck
                           - Snow Bunny sprite Base

                         Christopher Golden (Doom Zero)
                           - Plasma SFX
                           - Arachnotron SFX

						 Craneo
						   - Classic XMas Doom﻿ sky texture﻿﻿ design
						   - Lamp edits
                           - Frozen Pipes
						   - Doomguy render for ending screens.

                         Mechadon
                           - Sky GFX base (Mek's Box 'o Skies!)
						   - Night sky base

						 Beefgee
						   - Pinky gib animation base
						   - Cyber BFG fire animation base

						 Grimm, NightFright, Nash
						   - New pistol, shotgun, SSG, and chainsaw sprites adapted from
                             "Doom 2 Minor Sprite Fix" + "Black Gloves for the Doomguy"
							 (Grimm), and "Smooth Weapons Enhanced" (NightFright / Nash)

						 Christopher Golden (Doom Zero)
						   - Plasma GFX base + SFX
						   - Arachnotron SFX

						 Eradrop
						   - Sky variant backgrounds

						 Korp
						   - XMAS Doom sky trees
						   
						 Ludi
						   - new "use" SFX

						 Zrrion the Insect﻿
						   - Lamppost pole and base bits

                         Alpha Dog Alliance (Strain)
                           - Impostor Imp SFX

                         Realm667
						   - Will o' the Wisp 'o' SFX and GFX base
						   - Impostor Imp attack GFX base
						   - Evil Eye (Illuminati) GFX + SFX
                           - Baron Red Recolour GFX

                          
===========================================================================

* What is included *

New levels              : 7
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP15
Single Player           : Designed for
Cooperative 2-4 Player  : Not yet
Deathmatch 2-4 Player   : No
Other game styles       : Speedrunning
Other mods              : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch

Build Time              : 2 Weeks.

Editor(s) used          : Ultimate Doom Builder, Slade3, Adobe Photoshop,
                          WhackEd4, Doom Tools, Dehacked, eevee Doom Text Generator

Known Bugs              : - GZDoom may not emulate all MBF21 features correctly
                          - Let us know if you come across any bugs in any of the maps.

Tested With             : Nyan Doom, DSDA Doom, Woof, GZDoom (partial support).
						  Specifically designed for MBF21 supported ports.


* Copyright / Permissions *

Authors MAY ONLY use the contents of this file as a base for modification or
reuse as long as they credit the author(s). Permissions have been obtained from
original authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors