===========================================================================
                    (Doom 2 Minor Sprite Fix Recommended)
===========================================================================
Version                 : v1.6
Advanced engine needed  : Doom2.exe or compatible
Primary purpose         : Single
===========================================================================
Title                   : Boxcutter Episode 1
Filename                : boxcttr1.wad, boxcttr1.deh, boxcttr1_ws.wad
Release date            : 11/01/2022
Author                  : Arsinikk
Email Address		: me@andrikpowell.com
Other Files By Author   : - 100 Line Massacre (with NinjaDelphox)
				  - Purple Rain
				  - Hellcinerator
				  - Slotter
Misc. Author Info       : Arsinikk is an expert at petting llamas.

Description             : Boxcutter will be a Scythe-like Megawad
				  focused on short and quick maps all using
				  an Eternal Doom coat of paint.

				  The WAD has been designed to work with
				  Vanilla Doom II (with some minor dehacked
				  changes). It is designed primarily for
	                    singleplayer, but Co-op starts are included.
				  All skills are implemented.

				  Currently only the first episode is available.
				  The entirety of the first episode was made
				  during NaNoWADMo 2022.


===========================================================================

                          IMPORTANT NOTICE ABOUT PLAYING Boxcutter E1:

                          Play and record demos on -complevel 2
				  (Especially on PrBoom Plus)
						 
				  ZDoom based ports, Eternity, DSDA Doom, and Woof-based ports
				  have compatibility settings applied automatically.

				  If using the Eternity Engine, make sure you are using
				  devbuild 4.03.00 or higher. - https://devbuilds.drdteam.org/eternity/
				  (There is a game-breaking bug in the current 4.02.00
				  stable build as of now).

--- How to launch ---   :
                    
                         For source ports:
			       use boxcttr1.wad (-complevel 2). DEHACKED is directly
		   	       embedded in the wad file.
			  			  
			 	 For Vanilla Doom/MS-DOS:
				 you must patch your own doomhack.exe yourself
				 with Dehacked (version 1.9 of Doom2.wad is required, 
			   	 even for Chocolate Doom users)

			       boxcttr1_ws.wad is optional for ports that support
			       widescreen graphics.


===========================================================================

* Credits *

Mapping			: Arsinikk

Playtesting and		: Arsinikk
quality control		  NinjaDelphox
				  finnks13
				  Joe-Ilya


Graphics, Palette		: Arsinikk

DehackEd, Decorate,	: Arsinikk
MAPINFOs

===========================================================================

* Additional Credits *
                                                  
Music:			 - TITLE: "Destron" - Mark Klem
Credits			 - INTERMISSION: "8.mid" - Mark Klem
                         - READ ME: "Killzone 07" - Mark Klem
                         - MAP01: "Gravestones" - Mark Klem
				 - MAP02: "Time x Time = Time" - Mark Klem
				 - MAP03: "The Unjolly" - Mark Klem
				 - MAP04: "Evil Is" - Mark Klem
				 - MAP05: "Demon Waltz" - Mark Klem
				 - MAP06: "Spelling Trouble" - Mark Klem
				 - MAP07: "Even Worse" - Mark Klem
				 - MAP08: "Strange Beginnings" - Mark Klem
				 - MAP09: "Influxuation" - Mark Klem
				 - MAP10: "Fear Eater" - Mark Klem
				 - MAP11: "Doctor Defiant" - Mark Klem

                          
Texture credits:         - Includes textures, flats, graphics, and
				   SFX from Team TNT’s RETRES (The Return /
				   Eternal Doom) resource pack
                         - Extra textures / flats by Arsinikk
                          
Sprite credits:          - Afrit and plasma guy sprites from Realm667
				 - Widescreen Eternal Doom HUD by NightFright
                          
===========================================================================

* What is included *

New levels              : 10
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : No (use both boxcttr1.wad and boxcttr1.deh
                          for Vanilla/Chocolate Doom)


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP10
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Possible?
Other game styles       : Speedrunning
Other mods              : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch

Build Time              : One entire month for the maps and dehacked.

Editor(s) used          : Ultimate Doom Builder, Slade3, Adobe Photoshop,
                          WhackEd4, Dehacked, eevee Doom Text Generator

Known Bugs              : MAP09 has some minor drawsegs overflow. I doubt anyone will
				  notice it.
Tested With             : Vanilla Doom (DOS), Boom, ZDoom, GZDoom, Chocolate Doom,
			        DSDA Doom, PRBoom Plus, Eternity Engine 4.03 devbuild,
				  Crispy Doom, Woof, etc. - Will pretty much work with most
				  any port that has Vanilla (DehackEd) Compatibility options.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse as long as they ask the author. Permissions have been obtained from
original authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors